SCORE0
LVL1
❤️3
🛡️20/20
🔫
PLASMA SINGLE
RATE350ms
🪨0
0
👾0/2
FPS60
QMED
🏆0
×
Tactical Radar

ASTEROID ACE 3 BETA

1.0x
1.0x
🖱️ MOUSE Aim
🔵 LMB Thrust
⬆️ W Thrust
⬇️ S Reverse
⬅️ A Strafe
➡️ D Strafe
⬅️ Q Rotate
➡️ E Rotate
🔫 SPACE Fire
🤖 R-Click Auto
🚀 SHIFT Boost
⏸️ ESC Pause

How This Game Was Made

🤖 AI Model: Qwen3.5-35b-a3b-gguf (Unsloth Tuned UD-Q4_K_XL)
🔧 Development Studio: LM Studio + Open Code + Unsloth Studio + Open Claw
💻 Hardware: RTX 5090 Laptop GPU | 24GB VRAM | 32GB System RAM
💰 Total Cost: $0.00 | 100% Open Source Software | Free Token Usage | No API Fees
Iterative Prompting: Describe features in natural language → receive instant functional code
Human Prompting: Describe bugs/issues → AI provides debugging solutions and fixes
Visual Polishing: CSS animations, futuristic styling, and glitch effects from descriptive requests
Feature Expansion: Complex systems (touch controls, WebGL stars, quadtree physics, particle effects) via simple prompts
Performance Optimization: AI suggests quality settings and optimizations for different hardware configurations
⚡ The Future of Development: Human creativity + AI execution = Limitless possibilities

🎮 How To Play & Power-Ups

🪨 ASTEROID POWER-UPS:
SHIELD (+): Temporarily regenerates shield FIRE RATE (⚡): Faster weapon cooldown
👾 ENEMY POWER-UPS:
MULTI (○): Fires multiple bullets at once SPREAD (△): Bullets spread in wider pattern
👾 ENEMY TYPES:
🔴 BASIC ENEMY: Standard red ship, drops Multi & Spread power-ups
🟠 SHIELD ED ENEMY: Has protective shield, drops shield & fire rate
🟣 QUICK ENEMY: Fast moving, aggressive targeting
🟡 BOSS ENEMY: Large, high health, drops multiple power-ups
💡 GAMEPLAY TIPS:
• Collect power-ups to upgrade your weapons and shield • Destroy asteroids to earn points and drop power-ups • Avoid black holes - they pull you in and damage you • Use boost (SHIFT) to escape dangerous situations • Auto-fire (R-Click) is always enabled for continuous combat • Pause with ESC to access graphics/touch settings

PAUSED

MISSION FAILED

Final Score: 0

Level Reached: 1

MISSION COMPLETE

Final Score: 0

Level Reached: 1